Posted January 16, 2022 by aleksandrbazhin
With that release a few bugs are fixed (maybe a few new added), but the main work was done on the Godot exporter and collision generator UI.
- In the Godot exporter there now is a temporary row, the indicates a tile being added.
- Existing tile texture paths in the Godot exporter are now shown relative to the Godot project directory.
- Collision generator now works a bit better and indicates if the generation finished successfully or with error.
- Fixed "load steps" parameter in the Godot tileset resource on export
- Collision contour coordinates are now limited in precision to 4 digits (as are created in the Godot)
- Now texture save paths in the Godot exporter are handled more correctly (dots are allowed in the file names)