Posted January 14, 2022 by Kate Killick
Here where the prototype is currently:
I have to say I became somewhat fixated on trying to get the system for this game working, and now is definitely time to take a step back and figure out what - if anything - comes next.
I have a bunch of unsolved problems, and I’m not sure whether some of them will end up meaning I can’t take the game further in its current form.
Does the system actually work? (HIGH RISK)
As I mentioned previously, there are a couple of issues with the system that I still don’t know if they are fully solvable, which is frustrating at this point. Plus, I suspect there are a bunch more problems and bugs I haven’t found yet because I haven’t been thorough enough in testing all my changes.
Puzzles? (MEDIUM RISK)
Can I actually make good puzzles with this stuff? I feel fairly confident that I can because of how much I’ve enjoyed messing around with the prototype, but at the same time I still don’t know exactly what the player goal will be, and I may have to remove some features that are causing too many technical/design complications. Either way, it’s not proven yet.
Design questions?
This week I’ve started to uncover what interaction design problems I’ll need to solve if I were to continue the game:
So… what’s next?
At this point, I don’t want to sink more time into changing how the system works and trying to fix the code. I will create a test scene to try to find where all the problems are and then I would like to spend some time making puzzle levels that use all the mechanics I have so far, even if I have to work around some limitations.
I will then make a call, probably mid next week, on whether to park this project and move on to something else. I think it’s quite likely that it would be an idea I come back to another time, but with a completely different technical approach.