Posted January 12, 2022 by drhayes
One piece of feedback I got recently was for rebindable keys. I’d been meaning to make a main menu anyway, so I rolled all that in together. I don’t anticipate a lot of changes to the key map, so it should be pretty stable as the game development progresses.
Thanks to Kenney.nl for the input icons, they’re pretty sweet: https://www.kenney.nl/assets/input-prompts-pixel-16