Posted January 12, 2022 by Victor Lapin
Another maintenance update has gone live. This time my main concern was memory management, so I've refactored a couple of things with that in mind. Namely, I've used Unity Addressables system for async resource loading (it was an easy choice, because localization is based on Addressables, so it was already there). Loading times may increase a little, but overall memory management and performance should be improved.
Release notes: