Posted January 11, 2022 by Soulcube
QOL:
- Optional tile size readout when scaling tiles
- Added optional toggles for using the middle mouse button eyedropper & the automatic variant swapping
- Orbs now default to the top layer when placed
- Orbs & potions now snap to grid
- Implemented framework for a togglable decorate mode which will automatically anchor any placed decorations to a specified tile when enabled. Currently disabled player access until adequate UI.
Bugs:
- Gravity swapping now correctly only flips sprites on the vertical axis
- Orb line length is no longer capped shorter than screen width, accounting for clamped camera viewports that position the starting spawn point near the edge of the screen.
- Fixed bug where phantom decorations would persist if the phantom wall was left while already in the process of fading away (caused by manual restarting)
- When placing decorations, the tile underneath will no longer be super selected & override the the newly placed decorations selection
- Fixed bug where unanchored decorations weren't saving
- Typing numbers when assigning level highscores won't also select hotbar slots
- Fixed bug where editing levels sometimes wouldn't reset their beatable state
Campaign:
- 3 star time made easier for Abandoned Airways I
- Replaced Feathered Factory VII with a brand new level