Devlogs
Some changes
Posted January 10, 2022 by kcfos
Last minute DDay Stuff:
- Added corn gun
- Tool shacks now randomly spawn in the corn field, they contain farm themed items
- The game will no longer process time for instant speed actions, such as regenerating health, getting hungry, etc
- Added a log message and a sound effect for when the player takes damage that brings them below 20 health, and another for below 10 health.
- Can now move by holding the mouse button down rather than constantly clicking. This can be turned off in the pause menu, but its’ on by default because I like it.
- Added info panels for mousing over stats, showing what they do.
- Added a death sound effect.
- Added a nice jingle that plays when you first start a run
- The werewolf status will now turn the player sprite into a werewolf at night
- Fixed an issue where enemies would sometimes spawn improperly in the cornfield
- Fixed a bug where if you loaded a chunk, deloaded it, then loaded it again the old tiles would still be there. Everything would then work fine, except the old tiles would block some new tiles from being selected. I think it might be fixed but there might be something else up, we’ll see.