Posted May 07, 2018 by Friedel Verpoort
Last week we didn't implement that many new features, but extended and tweaked our existing features a lot. We also gave, as promised, a complete make over. We also added some smaller mechanics to our playable menu screens. Most of our sounds, and backgrounds got added into the game. Scene transitions were introduced when , so players don't immediately die and can take a brief look at the current scene while a timer indicates the start. Signals were also added for important environmental actions.
Sound
This is a big change, and adds a whole new mood to the game, but you have to play the game to understand what we mean ;p.
Mechanics
As you can see in the gif below the knife signals with a sinewave-based movement and before the faucet goes full power, it now drops a few droplets.
Particles
We added new dash and spawn particles into the game.
UI & Art
As you already saw we've made some more particles, but we also made a lot of new UI elements and models.
Miscellaneous
Next Week
As of next week we will start our final stage of this project, namely polishing... the hell out of it ;p. So from now on no new features, but little tweaks, effects like camera shake, etc. to make the game feel alive and finished, as this can do a lot to the feeling of the game.
The Foodfighters' Team.