Devlogs
Wolfthorn Exploration Demo 1.08 (Small Update #1)
Posted January 09, 2022 by Aerix Art Games
#wolfthorngame #smallupdate #rpg #openworld #exploration #locations #bug fixes #patches #fixes #update #general
Yet another small, but awesome update has been released for Wolfthorn's public Exploration build! This is the first of what I'm calling "small updates" simply put; a combination of smaller additions, improvements and patches to existing content.
Patch Details:
- Actually fix the adventure (return to menus issue) menu would appear invisible at certain instances of returning to the menus.
- The world map can no longer be glitched by accidental spam or other instances where issues could occur.
- Other minor tweaks, updates and fixes to existing content.
Update Details:
- Zythil Additions and Touch ups.
- Animation Deviation system for AI based on Faction. (Details: This will most likely, basically be the literal core of animation deviation / randomization in the game to give it the spice it aims for in this department.
Since it's based on faction, it gives a lot of modularity so creative freedom here is both much more expansive, and controlled at the same time). - Added to the Marrlands a bit. Grey River has been overhauled and will continue to be worked on as development goes on.
- New creatures and NPCs can be found across regions of Arden.
- Mountainscapes for all three world spaces have been slightly altered for better appearance and immersion amongst them.
- Tidied up the dialogue menus slightly for the time being.
- Wolfthorn's landscape has been slightly overhauled to a fit a more pixelized / PSX style texture look. While this is still more of an experiment, I have high hopes that this is a step to making the game more unique, whilst still fitting in it's own direction.
And...that's it for now I believe, have a great rest of your Sunday all and enjoy (more soon) ! : )