Devlogs
Tech Demo Launch and Moving Forward!
Posted January 08, 2022 by SnakeF8
#Devlog #PreAlpha
What's rocking? It feels great to finally have something out as a tech demo. There is definitely a lot of stuff planned, but everything presented shares the general concept. The "What's Yet to Come" list is a general roadmap on what to expect within the game's development, and from top to bottom is the order in which I plan to add this stuff.
What's Here in the Demo:
- Movement (WASD) and camera controls (Q and E)
- Dialogue that branches with varying events
- Working inventory system and party menu
- Item spawning (for debug purposes), and using those items
- Proper saving/loading
- A rough design on turn-based combat
What's Implemented, but Not Featured:
- Procedurally generated floor system with a tracker
- Intro cutscene
- Descent hub and first dungeon layer
- Flag system for story progression
What's Yet to Come (A more detailed list, but this is the bare minimum of features left for the demo to be considered "done"):
- Proper equipment system
- Fleshed out combat
- Using ammo as the damage stat
- Weapon properties such as fire mode, accuracy, type, etc.
- Descent hub and first Descent layer *in the demo*
- Proper enemy AI (Navmesh in the Descent layer, unique AI during combat)
- First boss