Devlogs
January 2022 release 2 (22.01.02)
Some big changes in our final release of January. We hope you like them and encourage any and all feedback on the game. Please don't hesitate to post a comment, as we're actively looking for ways to improve our game and add to the features backlog.
Bug fixes
- Fixed enemy bleed / wounded functionality that wasn't being invoked properly.
- Screen resolution now includes refresh rate, rather than duplicates of the resolution.
- Fixed spawn scaling issue, where enemies were being spawned too small.
- Fixed an issue where camera was "snagging" when entering and exiting buildings.
New features / enhancements
- New female character, codenamed "The Hunter"!
- We're very excited about this, as we were never really sure of the "appropriateness" of our Sorceress's clothing for the job of escaping giant spiders.
- Players can now fight back, dealing damage to animals and enemies.
- Players get a sword in their inventory, that will deal a lot more damage than fists!
- Another really exciting development! We envisage that this will form some part of our quest structure and that the sword (and other weapons) will be acquired through quests. We were quite keen to give it a whirl though, so get hacking!
- UI reskin, giving some well-deserved love to the look and feel of the game! All credit to Poneti for their "Classic RPG UI" asset.
- Our first quest! Please make a point of talking to poor Rexxar, who can be found roaming the sunken village in the Desert level. He needs your help to find out what happened to his family!
- Simple NPC dialogue, so you can become a little more immersed in the world. Each NPC has some idle chat to share, so don't forget to say hello!
- NPC head tracking. NPCs and the player will now turn their heads to look at each other, as you walk by.
- Player head tracking. The player character will glance towards characters and items of interest.
- Screen prompts. Whether you're playing on keyboard or gamepad, you will now see action prompts on doors, NPCs and interactable objects. You can customise whether you see these or not, for added immersion, via the updated options menu.
- New enemy, The Gobbler! This monstrosity can be found lurking around the unmarked grave of some poor unfortunates. Keep out of her line of sight!
- Debug console. You can invoke the debug console using the "0" keypad key. This allows you to test out some of the features, and skip forward in the game. Highscores are not uploaded if you've used the console! Commands you can use are:
- weather <clear|cloudy|storm> - sets the active weather.
- time <day|night> - sets the time to 12 noon or 12 midnight.
- teleport <treasure|home> - teleports your character to the specified location.
- endlevel - immediately completes the level, allowing you to move on to the next.
- endgame - immediately completes the game.
Internal
- Refactored Character namespaces classes
- Big clear out of redundant scripts
- Upgraded to Unity 2021.2.7f
- Embedded Quest Machine and Invector integration, providing help components for the QM messaging system