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Update 13 – Props & Passenger Pod Interior

Space: 1999 VR
A downloadable Environment for Windows

Additions:
- Added steps to the exterior of the Passenger Pod in the VIP Eagle scene.
- Replaced the floor texture in the Diorama scene with a green cutting mat texture.
- Added three variants of the Ampex Case to various sets.
- Added four variants of the Scotch Case to various sets.
- Added three variants of the Esky Case to various sets.
- Added two variants of the Clamshell Case to various sets.
- Added a white brief case to various sets.
- Added orange Medical Scanner to various sets.
- Added orange Radiation scanner to various sets.
- Added white Radiation scanner to various sets.
- Added Gustavsberg Salad Bowls to various sets.
- Added Hampa-Pak Picnic Trays to various sets.
- Added a corner wall section to the Diorama scene.
- Removed most of the grabbable containers from the Main Mission set.
- Added grabbable containers to the Diorama scene.
- The Launchpad/Hangar scene has been merged with the VIP Eagle scene to reduce the compressed file size of the VR project.
- Removed the Moon Buggy from the Rescue Eagle scene.
- Removed the outward facing door numbers on the exterior of all Eagle Transporter sliding doors.
- Removed Heuer Clipboard from the Travel Tube.
- Removed coloured wall panel options from the Travel Tube.
- Removed the Travel Tube from the Corridor set.
- Added a new scene that includes the existing Travel Tube, new Airlock, and new Eagle Passenger Pod interior.

Known issues:
- In the Diorama scene, if the Main Mission and Corridor sets are not immediately activated in the menu, they will not be visible when you try to activate them at a later stage.
- If Gravity strength is set to “Earth” in the Diorama scene, the various Scanners will fall through the Launchpad when their position is reset.
- Reflection probes in the Eagle Passenger Pod scene cause minor reflection artefacts on some surfaces.
- Beyond about 25m from the camera, the VIP Eagle scene has visually conflicting shadows where the static wall of the elevator shaft casts a shadow on dynamic objects such as the elevator floor and the Eagle Transporter.
- In the VIP Eagle scene, your virtual head location will cause unintended movement if you move your real head over uneven virtual ground. This is a side effect of the requirement for dynamic objects to react properly to the moving Launchpad Elevator.

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