Devlogs
Build Demo1.06 is now live - general bugfix patch
In preparation for a new major update to the demo in line with the upcoming Kickstarter launch, this update fixes a few long standing bugs. It also includes a time stat in the end screen for speed runners to measure their run time.
New Features
- Added time spent in run to the end game stats screen.
New Audio
Bugs/Polish
- Unity Engine Updated
- Upgrade icons are now animated in the world and on the info splash screen.
- Fix for ironman mode being hidden but still selectable in the main menu.
- Projectile trails no longer destroy when the projectile is killed. Instead they finish their trail before destroying
- Updated VFX for player projectile destroying
- Tweaks to the Dialogue box
- Tweaked lap of honour description text to make clear that it’s only Upgrades, Superpowers and Max Health Increases collected in the current run that you keep.
- Fixed sound of burning thorns getting stuck on forever if the player quits while they are burning.
- Map collider now uses a composite rather than individual segments. Reduces weird moments allowing objects to pass through the map at segment edges.
- Removed gaps in the tree branch colliders.
- Removed hidden ramps in the grass collider that caused the player to be pushed upwards when dodging across.
- The player will now keep shooting in the last direction aimed on the gamepad.
- The crosshair no longer disappears when you dodge.
- Fixed weird cases of triggering Superpowers early by shooting or dodging.
- Fixed triggering weapon fire at the end of dialogue if using the mouse to click through.
- Tweak pop up text when in storm to clarify that the storm will damage the player.
- Slightly reduce the health of Wallcrawler and Flying Flower enemies by 1HP.