Posted January 06, 2022 by Mr Godai
#release #premiere #final #1.0 #Labirinth #Game Boy #Game Boy Color #Analogue Pocket #Browser Game
Well, it’s finally ready, after weeks of tinkering. Last night I rewrote all HUD scripts from ‘ifs’s to ‘switch’ and got rid of efficiency problems. I also added difficulty setting.
The adventure of Alice Liddel in the land of the Labirinth is finally ready. Except for the save / load system, which will be restored once it starts working again. Right now the ball is on GB Studio’s side of the field.
I also added Analogue Pocket file, if anyone needed it.
Well, have fun playing the game. As much I had making it.