Posted January 05, 2022 by Brian Lancaster
Lots of fixes, big and little. Fixed a big problem with putting items on tabletops, also added a lot more books to read about lore. Improved abilities like Naturalism, which now allows you to bandage and cook meat at campfires or cauldrons (fuck I just realized I spelled it "couldrons" in the game, butt fuck it). There was also a big problem where only the first 20 status effects were dealt with in the game (there are now 22 and there can be 50 total).
Complete list of fixes:
-Added "if_reputation" script command.
-Added class descriptions in character creation, as well as starting items from Gorbo.
-Fixed problem with status effect indeces above 20 (now 50 status effects max).
-Fixed bug where selection box would appear after dialogue window closes.
-Fixed bug where red targeting indicators persisted after hitting ESC.
-Fixed the cook meat aspect of the Naturalism ability.
-Fixed minor problems with a lot of abilities.
-Tweaked pathfinding a bit (still shitty).
-Updated maps a bit and added more books.
P.S.: There will be a new Brigand update in a week or so.