Posted January 04, 2022 by Dave Green
#major update
This is an extensive update of the game improving many aspects while leaving the core gameplay intact. The biggest difference is the new deck-building system. Use the new upgrade cards to build a deck complementing your playstyle and gear selection to go beyond what was possible previously. Additionally, you can further fine-tune your experience by using artifact cards to change the difficulty of your next run. You can unlock new upgrade cards, artifact cards, and guns by leveling up each class. Right now each class comes with 7 guns, 20 upgrade cards, and 5 artifact cards.
The arena mode was removed in favor of the endless mode and I added 5 different game modes for you to enjoy.
I completely reworked the color palette of all enemies to make them easier to distinguish from other parts of the game. Apart from that I added new enemies, balanced and changed old ones, and reworked the damage system to allow the best possible performance and looks of the destruction system. A new armor system was also introduced to add a little bit more variety to the game. The spawn system of enemies was also improved.
The ammo system for guns was completely removed in favor of the new heat system. Each gun continuously cools down and heats up while firing. Once the gun is overheated you need to wait until the gun is completely cooled down to fire again. This system ensures that you can always fire your guns as long as you don't let them overheat. I also added some interesting mechanics where the overheating of the gun can trigger positive effects.