Posted January 03, 2022 by aleksandrbazhin
This is mostly an emergency update, since I found Godot exporter issue, preventing Tileset to be saved correctly. This is caused by a massive rewrite in 0.4.5 and the absence of autotesting. But there are also a couple of minor UI fixes and performance improvements.
Changes:
- fixed Godot exporter critical bug
- fixed bug with not working preserving of random seed in Overlay mode
- improved performance by: enabling Godot low processor mode, disabling VSync (tile rendering is done by shaders and Godot doesn't have compute ones) and
- fixed a minor UI bug (disabling of random seed input on startup)
- now if input tile part variant has an empty square, that type of tile part is not used - that way you can have some tile parts have random variants and others be the same for every tile