Devlogs
New map designs.
Posted January 03, 2022 by Christian Ibarra
#pathfinding #map #planet #tiles #terrain #exploration #perlin noise
New in the previous week:
- Fixed: windows glitched visually when you opened more than one.
- Fixed: some bugs in the market and item transfer window.
- Fixed: when you clicked an icon, the square selected did not appear correctly.
- Fixed: the workshop did not read the resources you had in the robot storage.
- Fixed: now the game reads the employee you assigned as an explorer (in the role window) when exploring a sector.
- Changed the way planet tiles are placed, so that sectors are more interesting to explore and feel less random and chaotic.
- Added walls and pathfinding to the planet map.