Devlogs
0.9.9 (Early Access)
Posted May 05, 2018 by XGASOFT
#updates #early access
- Added vngen_goto_unread to skip to the nearest option block or unread event
- Added functions to set shader floats, samplers, and matrices
- Added functions to replace sounds and vox while synchronizing playback position and other properties
- Added multi-track and pitch range support to vox
- Vox source can now be input as an array to create a list of vox which will be randomly selected from each time text increments
- Additional sounds can be added or removed post-creation
- Pitch is now randomized between two min/max values rather than simply enabled/disabled with a switch
- Added trans_spin_in and trans_spin_out transitions
- Added [event] markup to execute events inline directly (a la links, but without requiring a click)
- Updated deforms to use 2D point arrays instead of 1D fixed variables
- This will allow for meshes of any number of columns and rows in a future update
- Updated effects to use custom variable array, allowing for infinite custom effect variables
- Raised vngen_script_execute argument limit to 32.
- Fixed compatibility issues with YYC. YYC is now fully supported
- Fixed audio fade transitions not being skipped if vngen_goto is run
- Improved HTML5 compatibility
- Fixed broken mouse/touch hotspots when using scaling
- Reduced renderlevel 2 surface usage to mitigate texture swapping glitches
- Miscellaneous additional fixes and improvements