Posted May 04, 2018 by vfqd
Welcome to v1.01 of Element Crush! The main changes to the game are around balance and difficulty scaling, and so scores in this version will be a lot higher than in the previous one (one of the testers got 10506) because games will last longer. A full changelog is provided below. I hope that these new changes will mean that games are funner, more balanced, and allow for greater possibilities for emergent player strategies.
Changelog:
- Projectile speed improved
- Water tower reload time buffed from 1s to 0.5s
- Wall health buffed from 3 to 5
- Leveled up towers buffed to get stronger each level
- Actions that give gold will now give twice as much gold
- Enemy spawn rate increases have been reduced to a more managable speed
- Fixed a bug where lights would not show up correctly
- Fixed a bug where spawning sounds sometimes played very loudly
- Added a waves UI element
- Added a "Buy swap" button to the UI
- Reworked UI wording
- Added a golden arrow tooltip to the UI
- Enemies now have a death animation
- Added sliders for music and fx volume
- Adjusted volume on some sound effects
- Misc bugfixes