Posted December 30, 2021 by Double Z Games
Much thanks to New_Goblin for the recent play testing! As a result I was able to fix a tricky bug that caused the game to keep hold of an Amino if the user picked up an Amino and then released the mouse over the reset button. This was a tough one to find. It actually was caused by the room resetting before the mouse event was processed by the object that controls picking up Aminos.