Posted December 29, 2021 by Courts
G'day mates, hope you're having a wonderful holiday as the year comes to a close!
As hoped, the AI has been improved to stop attempting the more wasteful moves (especially ones that are simply impossible). While tweaking things I realised a core feature I meant to include wasn't there yet: High scores and unit values!
Now there are fun little records for every level: The squad and unit with the highest scores are retained based on the most recent completion, the highest score and the quickest completion. These scores can be seen on the campaign select screen.
Also new is the feature that every unit is given a numerical value based on their stats, techniques and size. This will never be a clear indicator of balance but it does help point out which units are getting the short end of the stick. More importantly, this unit value is taken into account in the challenge campaign levels (and any campaign level that will allow adding custom units): Now there is a (admittedly arbitrary) numerical limit to each level, but if you want to increase the limit, you can add units to enemy squads.
I plan to get started with chapter four, but there are some things that need modifying in the wake of the unit values being visible now.
Neat Stuff
Bugfixes and tweaks
May the next year be a good one.
Thanks for reading and take it easy!