Posted December 27, 2021 by Stellar Fish
#Dungeon Crawler #Demo #Isometric
Hello everyone!
We are continuing to work on the deeper levels of the Dungeon.
At the same time we'd like to share the fresh demo with you.
The update contains various improvements of the Dungeon and gameplay described below.
You are welcome to play it and leave your feedback!💀
Statistics and achievements
Now in the hero window you can see statistics and achievements for the current game. Previously, this information was only on the final screen.
If you find all the secret locations, this will also show up as a corresponding achievement, although until then the total number of secret locations in the level will remain unknown.
Obtaining the achievement will notify you that all secret locations have been found.
The same applies to books - the finding of all unique books on the level is now recorded as an achievement.
Light and night vision of monsters
When the hero is in the light or with the lantern on, the monsters see him with 100% vision. However, when the hero is in the dark, the monster's range of vision decreases depending on how well it sees in the dark. All monsters have different vision in the dark.
The bestiary displays information about the vision of the monsters.
Heroes have a new skill Shields
It determines the effectiveness of using shields in fight.
For example, the Warrior has initially Shields skill = 3 and the Thief has initially Shields skill = 1.
If the Thief takes the shield and the enemy hits him with a powerful two-handed, all stamina can be taken from one blow, and the block will be knocked out in this way. But the Warrior will be able to withstand several such blows.
The skill is level up as the shields are used.
Also, weapon blocks have been improved. Removal of stamina depends on the level of possession of the weapon with which the hero is defending.
When hit in the block, the skill of the weapon is slightly increased.
Improved the system of receiving injuries
Now, getting injuries depends on the type of armor:
If the weapon is poisoned, the poison is always applied on a critical and normal hit, regardless of the type of armor.
AND: