Posted December 26, 2021 by IndieAnonGames
Merry Christmas Everyone!
This update contains some new audio and graphic improvements, and another round of bugfixes, tweaks and other general improvements. Let me know your thoughts on the new vehicle handling, explosion effects, gunfire/explosion audio, and whatever else.
I've added the ability to permanently kill zombie hulks with explosives, but it will require a very close detonation for the best chance. Nitro boost power has been increased by an additional 50%, so have fun with that. Vehicle steering was tweaked, improving handling at higher speeds and adding more friction to the wheels.
New sounds have been implemented for gunshots, explosions, launchers, and more, as well as new explosion particles and other effects. All NPCs will now have their audio cut on death, which makes ramming them with your vehicle a little more satisfying. I also changed up the attenuation of certain sounds so that they start fading closer to the camera, creating a better atmosphere. NPCs will now advance instead of attack if they don't stand a chance of hitting their target, so now enemies should swarm vehicles properly.
A bug was reported with merchant interaction, merchants would restore their stocks on the sale of goods, now merchants update their personal inventory properly. Another issue where moving an item during use or dismantling would prevent the item from being removed was fixed. Fixed a bug that caused radio songs to sometimes repeat if you walk far enough away from a vehicle.
I look forward to hearing your feedback!
0.76 Changelog
Got some time to kill? Check out this gameplay Twitch video from AllShamNoWow!
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