Posted December 26, 2021 by NamNorm
— Why is it so difficult to get to good endings?
— That was the plan.
Perhaps we didn't make this point clear enough earlier, but we deliberately made Degraman a difficult game where everything doesn't come down to choosing "Jack or John".
A "difficult visual novel" in our understanding is a novel where:
About point 2. We have spent a lot of time and effort specifically on this point. It means that there is no one choice that determines the fate of the character (although there may always be the last straw). And it also means that we have tried very hard to make sure that there are no choices in the game that do not affect anything at all.
Every developer of a visual novel is balancing between two poles. Let's say there are 100 choices in the game:
Each developer chooses for himself the right balance between these poles. Our deliberate choice was to be closer to the difficult pole, but we tried to do it without extreme.
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Perhaps not everyone expects difficulties from otome game. However, we, in fact, began to make Degraman, because we ourselves lacked a dark otome with a complex plot.
We are really sorry if the game did not meet your expectations, however, this is not a bug, but a feature.
P.S. However, we admit that in the future we can correct the logic of choosing endings, but we would like it to be within some reasonable limits, without drastic changes.