Devlogs
Version 1.10.656 - New playable character: Lizzy!
New playable character - Lizzy! Finally some destructive power. She has explosive bullets that kill all enemies in range and clean up toxic puddles. As if that wasn’t enough, Lizzy can dash through walls. All of this is compensated by… yeah, she has only one hit point.
Full changelog:
- New playable character: Lizzy - with her art (3 skins), personal soundtrack, sounds, UI, game mechanics and story.
- Fix alpha bleeding bug. This beast took most of the development time, but now finally we don’t have dark borders around powerups and monsters, and no more dark lines on playable characters portraits. Huge thanks @michaliskambi (author of Castle Game Engine) for explanation and help with this issue!
- Shifted images mechanics. This was not necessary for the current game (we didn’t run low on video memory anywhere), but is important for further projects. Still gives a tiny performance and VRAM boost.
- Fix tileset - 2 tiles were semi-transparent when they shouldn’t have been.
- Smaller score to unlock new skins - it was way too hard, especially on mobile.
- Started proof-reading all in-game texts (not yet finished, but a lot of small improvements already implemented).
- Fix Cheety - Cloud skin colors.
- Fix Foxy - Arctic skin geometry.
- Small fixes and improvements.
Remaining tasks until 2.0 version:
- End-game (aka victory) sequence art and story.
- Proof reading of all the texts.
- New cover art and splash screen.
- Screen shaker for Lizzy’s explosions.
- Big playtest to make sure the balance is right for all the characters.
- Fresh screenshots, make sure all screenshots make sense. Maybe a few gif-screencasts.
Files
foxy-misfortunes-1.10.656-android-release.apk 44 MB
foxy-misfortunes-1.10.656-linux-x86_64.deb 38 MB
foxy-misfortunes-1.10.656-linux-x86_64.tar.gz 40 MB
foxy-misfortunes-1.10.656-win32-i386.zip 40 MB
foxy-misfortunes-1.10.656-win64-x86_64.zip 41 MB