Posted December 25, 2021 by Steven Don
Okay, it's 2.5 years late, as Escape from DIMANSION was my entry for AdvJam 2019, but I've finally implemented saving and loading in it.
One of the main reasons I hadn't done so before was that I wanted to include a thumbnail and my homegrown engine didn't support the required features for that.
It was actually quite a lot of work to get it right because I'm using DirectX 8 and the stuff I needed is a lot easier in DirectX 9 and later. I chose the hard way and retained DX8 compatibility. The game should even still run on Windows 98 or better, possibly even Windows 95, with DirectX 8 installed.