Devlogs
Visual Updates / More Ironing (2021-12-25)
[Changes]
- Healing bombs will paint the enemy to bright green so that they can be even more distinguishable.
- Hit-flickering will work properly for all the animations of all enemies.
- Every character's animation is locked in 24 FPS to 30FPS.
- This is an intentional change since I always have wanted to add a frame-by-frame vibe to the Spine animation. This change was done because I recently found out how to make this possible.
- That doesn't mean that the character movements or input timings are locked at 30fps too. they are still working like before.
- Hitbox might be updated on the following update.
- Fitting to the change of the animation style, some of the enemies will show the trace of movements.
- Added subtle changes of the knockback power for each player's attack pattern.
- Especially explosive attacks will give heavy horizontal knockback for enemies. Fodder demons will likely fling to everywhere by the chain explosion.
- 2 frames of pre-delay are added to the dash animation so that player can change the direction before the dash movement starts (This was possible before, but it is more lenient for now)
[Fixes]
- Fixed a performance problem when PBoN and Mini-boss version of HB appears from the ground.