Posted December 23, 2021 by MechanicsDriven
A very common critique from playtesters was that the controls "feel bad". Since Frame is a puzzle-game and not skill-based, I decided to postpone the problem. However, given the prevalence of that specific critique it was clear that something had to be done. So I finally reworked the complete character controller. The character controller now snaps to the ground and the jump-arc is closer to current conventions in most games.
There are three new levels. This is a brief "tutorial level", that introduces the combination of rotational and translational modifiers.
And here is a first level making a puzzle based on rotation and translation modifiers. This level and the level described above are, overall, pretty straight forward. The way rotation and translation is combined might be a bit counter-intuitive for some, so it felt appropriate to introduce that mechanic slowly.
This level provides an upgrade to the paint gun. With this upgrade the paint gun can shoot red and green colors. Being able to control two colors enables more possibilities, so I hope I can built a few interesting levels based on that in the future.
Other improvements in this update are: