Posted December 21, 2021 by MisterProject
#Demo
This is the culmination of the last 5 Alpha builds plus some bugfixing and polishing efforts. Also, we have a trailer now!
Thanks to everyone who helped in this project, both in development and providing feedback, and (hopefully) we'll be back in 2022 with some more updates. Until then, stay safe and happy holidays!
Complete changelog:
feat(ui): style bar now glows when over 80% feat(ui): fullscreen toggle under 'Video' feat(ui): fov option under 'Video' feat(ui): the option settings now get saved between sessions change(player): style degrades at slight faster rate change(player): style lost when taking damage is lower change(player): style received when causing damage to stronger enemies only procs once, when they reach critical health change(vanguard): rocket launcher cooldown increased by .2 seconds change(vanguard): minigun damage reduced by 1 change(vanguard): minigun cooldown reduced by .05 seconds change(vanguard): graviton pull strength and radius adjusted change(vanguard): graviton color changed to bright blue change(ui): conveyor floor 'let's get this done' line now appears better fix(ninja): grappling hook no-gravity fix (maybe?) fix(ninja): shell bombs hitbox and model fixed fix(player): vertical elevator movement doesn't activate weapon bob anymore fix(enemy): yep, I made a no-no regarding the droid's legs. All fixed now! fix(general): tool dev stuff now only compiles in editor fix(ui): bars don't grow out of bounds if their value is bonkers fix(level): suspended crate now properly pushes enemies fix(level): suspended crate doesn't move the player when they're under it fix(player): secondary abilities now get saved properly between lives fix(enemy): the boss ragdoll appears in the correct place now fix(level): the wall between the conveyor jungle and the conveyor chasm doesn't have weird geometry errors anymore asset(ui): menu sound effect asset(enemy): the boss theme