Posted December 21, 2021 by TylerCode
#update
So, I lied about the performance update coming in 0.7.2. Basically I need to switch the game to an object pooling system for the bullets so I’m not spinning up and destroying so many objects. But this will have to come later. It’s still serviceable on-device so it can wait a bit longer. I have some other optimizations I can make first. Until then 0.7.2 includes the following changes…
There is still one bullet pattern I implemented but haven’t used, so there is a chance I add one more regular enemy. I will probably save it for the mini boss though. Don Eso!