Devlogs
Changelog
V1.4 Patch Notes
- Changed enemy damage calculations
- Enemies now do a more consistent level of damage, now increase exponentially
- Performance improvements
- shouldn't be too noticeable but some calculations that were way too complicated have been simplified significantly
- Changed some messages
- less offensive message for dead enemies [no more pools of blood everywhere]
- poison has a new message
- other changes I don't remember
- Re-balanced potions, weapons and armor
- Potion of weakness now reduces strength less
- Wielding a weapon you are too weak to carry will incur a penalty
- Armor actually works now
- Wearing armor you aren't strong enough to carry means you won't be able to get full performance out of it
V1.3b Patch Notes
- Bugfixes
- Added inventory that displays your sword and armour
- You now open your inventory with the "5" key on your keypad and rest/hide text using the "enter" key.
V1.3a Patch Notes
- AI pathfinding fixes
- Significant AI optimizations
- Weapon generation has been rebalanced
- Armour generation has been rebalanced
- Potions of poison now do damage as a percentage of your health
- Potions of health now increase health proportionally
- Rebalanced melee attacking
- Version number now shows up on title screen
V1.2 Patch Notes
- Changed how damage is calculated, and significantly optimized damage calculation code
V1.1 Patch Notes
- Significantly improved performance when loading levels, new (15% faster) method for random number generation plus other performance improvements
- Turn times are generally significantly shorter
- Added armour and weapons the player can pick up. Armour increases your damage resistance (but beware the strength requirement!) and weapons do the same.
- Added a cool new logo when starting up the game!