Devlogs
Holiday Update
Happy Holidays everybody!
Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them!
Patch Notes
New Content
- New Panel: Boulder Press
- New Panels: Universal Switches
- New Panels: Switchable Diagonal Floors
- New Panels: Pinball flippers
- New Panels: Garage Doors
- New Panel: Trap Door
- New Seasonal Sprites for Winter.
- Co-op is now possible with up to 4-players. This is pretty experimental, and kinda dumb - have fun with it!
Improvements
- You can now zoom the camera in and out. You might need to reset your control bindings to get this to work.
- Updated to latest version of Unity3D 2019 LTS
- The direction propellers are turned due to wind has been reversed. This means that the balls which are blown by wind will no longer block them from turning.
- Changed the position and wording of the save/load vehicle in blueprint mode. This is an attempt to get more people using the workshop.
- Lots of performance improvements. Some vehicle designs are seeing a 6 times increase in framerate with this patch. In particular vehicles which rely on balls.
Bug Fixes
- Some of the ball panels would not correctly spawn all their balls. This has been fixed.
- Ball bearings can no longer spawn into themselves or other objects.
- Fixed the centre of mass of the ball bearings, they now correctly behave like balls.
- Portals would sometimes transport the cake ingredient on top of the drones causing strange looking behaviour. This has been fixed.
Files
Linux.zip 463 MB
Windows.zip 461 MB