Posted December 20, 2021 by parimak
-made the final puzzle far less punishing in various ways (without actually changing the puzzle)
-added many more checkpoints around the map
-increased the grace period for landing wallruns
-fixed bug where Einais(boar beasts) were not patrolling
-heavily improved the pathfinding of all NPCs, they're a lot less likely to go through or inside stuff
-various minor cosmetic improvements around the map
-fixed a point on the map where it was possible to go out of bounds
-implemented a failsafe for enemies falling through the ground (a bug on lower tier hardware)
-added a new hint
-fixed bug where game wouldn't pause sometimes despite opening the pause menu