Posted December 18, 2021 by aleksandrbazhin
I added 2 new presets to generate 255-tile tilesets and one full 255-tile template.
255-tile tilesets differ from 47-tile blob ones (3x3 and 3x3min in Godot 3.x) by the way they handle corner neighbors - 47 tile consider them only when both sides around the corner have neighbors too. 255-tile tilesets can have different tiles for such cases. On the top of the cover image it's illustrated - with 255-tile template separated parts of the terrain can reach for each other.
One preset can be used for fully symmetrical topdown tilemaps, it needs 7 tile parts. Here is what I came up with as an example: