Devlogs
December 2021 patch release (21.12)
December 2021 release (21.12)
Bug fixes
- Bear attack sound is no longer duplicated
- Random spawns now appear on NavMesh only, so all AIs should move freely and not be spawned in water
- Spider enemy randomly exploding in size and filling the screen issue resolved
- Game company details updated (option config from previous versions will be lost)
- Fixed issue with High Score not saving
New features / enhancements
- Weather and sounds are now "muted" when indoors
- Added option to disable reflections, improving performance (Main Menu > Options > Reflections)
- Improved lighting in "Beach Town" level
- Global "ACES" tone mapping on all levels
- Added Minimap key to "How to Play"
- Removed player injuries sustained by water
- Slower time passing in "Desert Escape"
- Added more dangerous spiders around treasure in "The Forest" and "Beach Town"
- Changed some of the level music
Internal
- Refactored Level Manager and added Level Settings
- Cleaned up Miinmap / HUD Manager component code
- Introduced "Quest Machine" for quest framework
Coming in the January release (22.01):
- First "Quest" trial
- More performance tuning options
- Configure flora draw distance
- Disable fog
- A more "homely" home base
- More NPC activity in "Beach Town"
- More to see in "The Forest"
- Level high scores
- Online high score table
- Shader fix for green skin on Emily character