Devlogs
New destructables are harvestables!
Posted December 17, 2021 by Christian Ibarra
#destroy #extract #destructible #resource #click #arpg #action
New this week:
- Fixed: the explorer moved randomly when shooting, now it moves normally.
- Fixed: you could drag the map while shooting which was a bit disorienting, now the camera stays still while you shoot.
- Fixed: when the explorer collided with a wall, he could not reach the destination you clicked, now the explorer reaches your intended destination even when he collides with a wall.
- Visually re-arranged the exploration screen so its a bit better experience.
- The movement of the explorer is now more precise: when you move to a tile, the explorer is not centered inside it, it stops exactly where you clicked.
- Destructables: I added new objects that can be destroyed to extract its resources. This makes the exploration a bit more fun since there are more things to do.
- Each object has its own “health” and has a specific explorer property that needs to be used in order to destroy it, the value of the property will determine the amount of damage it does to it.
- This is not displayed anywhere in this version but it will, in the near future.
- To extract its resources, just move near it, and then click it many times until you destroy it.