Posted December 17, 2021 by maxogames
#updates
~ New Stuff ~
- Mage is now removed from 75+ Level items - Wizard job added, to change go to Geffen - Wizard skills added: -- Fire Pillar, active skill, very strong single target fire attack. -- Meteor Storm, active skill, full AoE fire attack with small chance to stun target. -- Electric Discharge, active skill, strong single target wind attack with moderate chance to blind target. -- Chain Lightning, active skill, full AoE wind attack with small chance to blind target. -- Teleportation, active skill, single target PHYSICAL attack that teleport enemy 3 cells back from wizard. -- Impalement, active skill, strong single target earth attack with high chance to stun target. -- Earthquake, active skill, full AoE earth attack with moderate chance knock-out target prone. -- Acid Spores, active skill, full AoE chaos attack with moderate chance poison target. -- Deep Freeze, active skill, strong single target water attack with high chance to freeze target. -- Absolute Zero, active skill, full AoE chaos attack with low chance freeze target. -- Arcane Stich, active skill, require blue gemstone, stronger version of Energy Coat. - New alignment "knock-out" added. Target that are knock out have their EVA reduced by -150. - Stun alignment now reduce EVA greatly. So they can evade attack only with 5% chance. - Sage job added, to change go to Al de baran - Sage skills added: -- Endow Blaze / Endow Tsunami / Endow Tornado / Endow Quake - skill to enchant weapon and armor. This will be implemented in next patch. -- Double Cast, active skill, buff that give chance to cast Bolts spell twice. -- Arcana Vampirism, active skill, steal portion of enemy mana with a chance. -- Arcana Flow, active skill, give portion of Sage mana to party members. -- Dispel, active skill, require yellow gemstone, remove buff and debuff from single enemy. -- Flaming Skin, active skill, require yellow gemstone, set armor element of all enemies to fire, with a chance to resist on initial cast. -- Icy Skin, active skill, require yellow gemstone, set armor element of all enemies to water, with a chance to resist on initial cast. -- Jellyfish Skin, active skill, require yellow gemstone, set armor element of all enemies to wind, with a chance to resist on initial cast. -- Golem Skin, active skill, require yellow gemstone, set armor element of all enemies to earth, with a chance to resist on initial cast. - Death penalty is now going to be decreased progressively. Level 1-19 = 5%, level 20-39 = 4%, level 40-59 = 3%, level 60-79 = 2%, level 80+ = 1% - Remove "has entered the location" as this just spam at this point and not needed since you can see players on the screen.
~ Bugfixes ~
- Fix error, when Priest have Mass Heal configured and it's not needed, Priest would do AoE auto-attack.
~ Balance ~
- Elements table rebalance. Fire no longer deal +25% damage to Chaos and do same as Water, Earth, Wind element -25%. Chaos now deal +25% to Fire, Water, Wind, Earth elements.
- All monsters Max MP was increased x2