Posted December 16, 2021 by 31good
Development process
The development process for this game began with tile maps and virtual joysticks. After building the scenes, and making sure the basic control of the character works, we take a lot of time building animations by setting skeletons for the sprites. Then, in our design, we have several weapons and items for the player to click to use. Therefore, we are making the pick up and change system for both weapons and other items. After making sure all those mechanisms work properly, we added a shop for players to buy items and weapons. But, since we don’t have many items, the shop seems work not so well. In the end, we add the start, end, and dead scene also with music clips to make sure they work altogether as a complete game.
Sprites:
Weapons (partly):
Character:
Map and items (partly):
Monsters and pets sprites:
Playtesting Feedback: