Posted December 15, 2021 by Eloy Ruiz
#update
A few changes in 0.2 version:
- More realistic projectile bounce.
- Armor factor: components are divided in frontal armor, regular component and weakpoints. Killer distance is larger when the front armor is hit according to its armorFactor.
- StateMachine works better now.
- Pooling in bullets, impacts and explosions.