Posted December 12, 2021 by MinuteSock
v1.01 is here and it is the first round of balance changes I'm implementing. When I recorded a full playthrough, I noticed that I did not need to progress through the waves to reach the greater beings (bosses). I changed this by raising the price of the many doors throughout the level and adding a 3k price per item upgrade at the kiln. I might change this to start at 1k and add 1k per item level though. There were also a few bug fixes in this patch.
My next update will be tweaking the numbers of all items in the game, and possibly increase the scaling of wave enemies to make upgraded items not be able to just plow through all enemies, which then makes the game so easy that it feels tedious.