Posted December 12, 2021 by danil-ko
#devlog #queue mechanism #update
This is a network top - down game with multiplayer base on Godot 3.x in C#
Code location: https://github.com/danilko/topdown-2d-multiplayer
Itch.io (Linux/Windows/Web build available) https://danil-ko.itch.io/machine-battle
Binary Download Location (Linux/Windows build available) https://github.com/danilko/topdown-2d-multiplayer/releases
Updates:
https://github.com/danilko/topdown-2d-multiplayer/issues/12: Implement explosion damage for missile based weapon with Area2D instead of RayCast to improve performances
https://github.com/danilko/topdown-2d-multiplayer/issues/20: Implement queue mechanism to allow delay in player respawn + infrastructure code restructure into more modular form to allow easier debugging/future expansion Other bug fixes/clean up