Posted December 10, 2021 by MisterProject
#Minor Update
A new update with two new rooms, our first boss battle (Fusioneer, the Weld Warden) and a background track that dynamically adapts to the player's style level.
Complete changelog:
feat(enemy): fusioneer, the weld warden - a boss with three weapons and shield generators feat(enemy): badass fusioneer intro animation with shader stuff feat(enemy): fusioneer health on screen feat(level): the weld chamber, a giant arena for the weld warden battle feat(level): the dance floor area, a room filled with conveyor belts and jumppads, accessed by two elevators feat(general): checkpoint system - some areas unlock checkpoints change(ui): the background in the main menu now reflects the actual level change(ninja): reduced the translocate's cd to 1 change(vanguard): the charge ability's attack procs damage more frequently now asset(general): some new red materials asset(enemy): broken fusioneer asset(general): new dark green, light green and rotten green material colors asset(level): 4 new crate models asset(level): a new meeting table model asset(level): 3 new potted plant models asset(level): a new conveyor claw model asset(enemy): fusioneer shield shaders asset(vanguard): frontal shield shader asset(general): awesome background music asset(enemy): fusioneer model fix(ui): option slot sfx not playing fix(level): some backtracking fixes fix(weapon): laser weapon hitboxes are less buggy now