Posted December 09, 2021 by Evermist Publishing Co-operative
Hey, so today marks the first update of VVyst since I've made the game available. I've significantly expanded and clarified the crafting system, as well as a pool of gems to start out with. Additionally, I've fixed a lot of formatting issues, added a couple of maneuvers, and Reworked some old ones. Replaced one of the two previous Talents named Grappler with a new one called Brawler, and changed the effects to match.
Thanks for following, and you can check out the changes below.
(P)
1: Whenever you Strike with Natural or Martial weapons, you may pay 1s and add a die to your Charge pool
2: Whenever you Strike with Natural or Martial weapons, you may pay 1s and give the Maneuver knocback X, where the knockback is equal to your Weight
3: Gain the Haymaker Maneuver, which you can use once against each opposing character.
Haymaker (P) 4S+XS, Finisher Martial or Natural |
Deal Strike +2d6+P. Whenever you expend a Charge die on this maneuver, pay an additional 1S, and add 2 dice instead. |
Blitzrappe (W, P) 4S, Fast Catalyst:Weaving, Breaking |
Imbue your very blows with lightning, and Roll Strike+WP. Whenever you deal damage to the target until the end of the round, add your WP bonus to those maneuvers. |
2: If you wound the target with this Maneuver, Impair them.
3: If you wound the target twice while under the effect of this Maneuver, they are Stunned until the end of the next round.
Trickshot 2S, Reaction Ranged |
When you roll a 3 of a kind on a Ranged maneuver, you may Trickshot as a reaction, Roll Shoot against a character in range, ignoring line of sight and cover. |
2: Add 1d6
3: If you roll a 3 of a kind when using this Maneuver, you may restore 1S
Martial | Weapons that are meant to enhance a characters punches and kicks |
| Loading | All Maneuvers made by this weapon inherent the Loading tag. |
| Loading | After using a Maneuver with the Loading tag, you must use the Reload Maneuver before you can do so again. |