Posted December 08, 2021 by liangfe5
Enhancing, polishing and finalizing
Moving on to the last week of development, it’s time to wrap things up and prepare for the final showcase. At this point, we’ve achieved almost every objective we’ve set out to accomplish. Given the available time, we made several final enhancements to the game.
For polishing, extensive playtesting is done to catch any left-over bugs before the final product is released. New levels created from the previous week are tested for play length and difficulty. In this process, we noticed level inconsistencies like untimely tutorial message placement and the unintuitive first level design addressed by previous judges where the player needs to backtrack from the goal to reach the level. We addressed these issues by spreading out message display timing and finally redesigning the first level so that the player does not need to backtrack anymore. With everything prepared and set in stone, we finalized what we had by making the trailer for the game and reporting on weekly progress since the start.