Posted December 08, 2021 by liangfe5
The feedback provided from the last in-class presentation was illustrative to say the least. We are glad that the judges think we have a good foundation to build a polished game, but they also mentioned the lack of harder levels to gauge the level designs. Indeed, at this time we are affronted by the substantial amount of work waiting for us in the last two weeks. Previously, we planned to have 3 main levels where each showcases a new special creature, whereas we only have one available now. In addition, most of the special creatures don’t have new models, animation, or any audio. The initial vision of introducing a story element to the game is nowhere to be seen and polishing of all levels needs to be done before the game is ready. Well, if anything is said and done, this is the time to deliver: