Devlogs
Dec. 2 - Dec. 8
- Tutorial level
- Variable round length
- Players can choose to end the round on their free wills after they have completed the tutorial activities
- Round 1:
- Basic movements
- Charge ball to score
- Throw ball
- Round 2:
- Clones copy last round’s movements/throw input
- Passing and pass back
- Order clones to shoot
- Round 3:
- Record throw input when the player does not have the ball
- Round 4:
- Clones record last round’s throw input
- Clones indicators
- Round 5:
- Dash
- Guard
- Unique clones add charge level to the ball
- Add scene transition between tutorial and main menu
- Make clone killable at charge level greater than or equal to 3
- Make ball reset into 2 sec and bigger explosion on goal, so both players have fair chances to fight for the ball after a goal
- Gameplay trailer recorded
- Recorded a smooth camera zoom into the arena for the trailer
- All animations have been implemented - players + clones
- Updated animations to look less like the players are gliding and more natural
- Fixed the ball pulse offset
- Pass input now registers with clone indicators
- Add persistent data for navigation
- Reset control data on lobby load
- Update indicator graphics
- Pressing start button can skip the intro video
- Fixed indicator world space to screen space offset