Posted December 08, 2021 by MiroWin
#Unreal Engine #gamedev #horror #survival #pcgames #Steam
One of the main and most important issues when working out the mechanics of melee weapons is the damage system.
There are many approaches, each of which is necessary for one purpose or another - from the simplest point damage, like in Counter Strike and similar games, to almost absolute match of the player's movements to inflicting damage, as it's implemented in any "adult" RPG. Second one is exactly our kind of case.
During the tests, the perfect registration of hits on objects from the smallest branches to huge moving targets was confirmed.