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Devlogs

Failures (What went wrong)

beLEAF in yourself
A browser game made in HTML5

I am currently writing this at 5:46am… So maybe you can imagine that a few things went wrong. We were overconfident in our ability to finish things the day before the project was due, which created a very stressful environment in which to work. It also damaged our ability to create meaningful details and playtesting and improve on a more complete version of the game.

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