Devlogs
Playtesting feedback
- How will we prevent players from skipping through levels prematurely, wanting to go to the 3d view immediately
- How will the game shift to the mini games?
- The metaphors are very strong in this game
- Think about the contact of the mini games, keep the vibes continuous
- Shifting perspective can make you fall off of the screen
- (Possible references) Monument Valley, moncage, gorogoa
- Illustration and visuals will help give clarity to the direction of the screen