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Design docs, development images, notes

beLEAF in yourself
A browser game made in HTML5

Meeting1: 

Inspiration

Mood board

In the second meeting, we share topics for the final. 

Rough Game Mechanism

As we studied and researched the topic's core experiences, we started building the mechanism. 

Meeting 2 and Class Meeting with John (Feedbacks) 

In the class meeting, We shared with John, and these are the feedbacks. it helped us to clear interactions and experiences for our game in addiction, avoidance. 

Meeting 3: Developed Concept and Idea Sketch 

in the Third meeting, we got fundamental game experiences and sketches out. From this ides iteration, we planned to hide the tree as a final goal from level 1, 2D experience, and reveals in level 2 when the perspective switches.  it would be better if players can see their self-esteem cultivated or fade through the game experience. 

Final Game Mechanism Based on Research

We divided design work into 2D and 3D assets design. we did 2D minigame designs in illustration analogous to Instagram experience. 

for a better transitioning experience between the 2D to the 3D world, We decide to have the low poly design. 

Level 1: 2D Minigame Design Final

Camera mechanism test: Roty testes camera work in the early stage of the design process 
2DPlatformer-like movement in 3D space mechanism and test:


Try it yourself! Camera shifting and 2D-like movement prototype:

https://royyang.itch.io/prototype-ccunityfinal

Game Dialogs 

Lv 2 Collecting Seeds

All those seeds are based on autobiographical experiences from our teammates that things are trivial but these activities you want to do require courage, will, and perseverance to look back on your memories and take actions according to Nathaniel Branden, psychologist and author of Six Pillars of Self-Esteem.  

1st seed:  Comic books

3rd Seed:  DJ music

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