Posted December 08, 2021 by myleshouse
In the second meeting, we share topics for the final.
As we studied and researched the topic's core experiences, we started building the mechanism.
In the class meeting, We shared with John, and these are the feedbacks. it helped us to clear interactions and experiences for our game in addiction, avoidance.
in the Third meeting, we got fundamental game experiences and sketches out. From this ides iteration, we planned to hide the tree as a final goal from level 1, 2D experience, and reveals in level 2 when the perspective switches. it would be better if players can see their self-esteem cultivated or fade through the game experience.
We divided design work into 2D and 3D assets design. we did 2D minigame designs in illustration analogous to Instagram experience.
for a better transitioning experience between the 2D to the 3D world, We decide to have the low poly design.
Lv 2 Collecting Seeds
All those seeds are based on autobiographical experiences from our teammates that things are trivial but these activities you want to do require courage, will, and perseverance to look back on your memories and take actions according to Nathaniel Branden, psychologist and author of Six Pillars of Self-Esteem.
1st seed: Comic books
3rd Seed: DJ music